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My Friend Flick -- Progress Report #4

It becomes all too apparent when your reports start becoming a chore, mainly because you've brought it upon yourself.  From here on out, expect all syrup and no soda water. All the juicy meat with no fat. AKA, everything you need to know here and now.  Filler is officially retired. Here's where we are:  MINI-GAMES/DEVELOPMENT Wyatt has continued development on minigames, such as Scrub-A-Flub and Feed-A-Flick.  > Implemented textbox with Flick's requests > Assets implemented > Hygiene + Hunger bars added UI + ASSETS Buttons for the general UI of the app have since been implemented, though more are to be made. This includes a settings button, nighttime, a timer, a calendar, and more! Other assets include backgrounds and, of course, the star of the show, Flick!  3D MODEL Work on the Flick model continues as Garrett sends progress report pictures!
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My Friend Flick -- Progress Report #3

 Many strides have been accomplished in the past week that's plenty of cause for celebration!  Let's take a look at what we've managed so far:  ASSETS/BACKGROUNDS We've been extremely fortunate enough to have the addition of Ben Burggraaff on our team to help with the art side of My Friend Flick. He's been extremely diligent when it comes to assets, as well as digitizing backgrounds! The primary target for asset making has been for our Feed-A-Flick minigame, where Ben has been able to simplify and pump out many food/drinks. Here are a few examples for your viewing pleasure:   They're simple and cute: Plain and simple! Wyatt has already been underway implementing these assets into the minigame itself.  As for backgrounds, here are the two completed (using sketches from Serena Eaton as a base). They have been grayscaled for the meantime to both demonstrate values + so that they may be altered with colors later on when a color palette has been decided.  MINIGA...

My Friend Flick -- Progress Report #2

 Another little while goes by, drawing ever closer to the final days of My Friend Flick's completion... And, yet, we still have a long way to go. How much have we accomplished since the last blog post? I'm glad you asked! UI/Programming There have been outstanding strides in terms of the programming side of the app's development. Wyatt Foster has been hard at work, as always!  QR CODE SCANNING Wyatt has figured out how to implement the QR code scanning function for the app! This function is intended for users to scan to get clothing for Flick at FLCC-related events.  This first gif shows Wyatt creating the identifier tag/QR code, and naming it.  This shows Wyatt actually opening up the camera function, holding up his phone with the QR code developed in order to scan it (in which the user would obtain the item).  Here in this image, the scan is successful and recognizes the QR code under the label it initially received (in the first gif).  MINIGAMES Wyatt ha...

My Friend Flick - The Beginning!

Welcome to the first post for the 'My Friend Flick' app project!  It's been about one week since we first came together to form our teams and officially start the whirlwind process of creating something tangible. Something worthwhile. A true testament and tribute to the wonderful Finger Lakes Community College mascot, Flick! Here's what we've accomplished: UI/Programming So far, we've made particular strides in our functioning UI, which is being put together in Unity by our resident programmer, Wyatt Foster.  Attached is the basic UI created so far, which shows an impressive feat of transitions between rooms, entering Flick's wardrobe, and the un-interactive screens that will appear in the app. Though, perhaps it's better to let the man himself properly explain what he did: "Simply put, I made an interactable UI that uses buttons to move from screen to screen in one scene. For a little more detail of the process, I started with the cube as a test fo...