It becomes all too apparent when your reports start becoming a chore, mainly because you've brought it upon yourself. From here on out, expect all syrup and no soda water. All the juicy meat with no fat. AKA, everything you need to know here and now. Filler is officially retired. Here's where we are: MINI-GAMES/DEVELOPMENT Wyatt has continued development on minigames, such as Scrub-A-Flub and Feed-A-Flick. > Implemented textbox with Flick's requests > Assets implemented > Hygiene + Hunger bars added UI + ASSETS Buttons for the general UI of the app have since been implemented, though more are to be made. This includes a settings button, nighttime, a timer, a calendar, and more! Other assets include backgrounds and, of course, the star of the show, Flick! 3D MODEL Work on the Flick model continues as Garrett sends progress report pictures!
Many strides have been accomplished in the past week that's plenty of cause for celebration! Let's take a look at what we've managed so far: ASSETS/BACKGROUNDS We've been extremely fortunate enough to have the addition of Ben Burggraaff on our team to help with the art side of My Friend Flick. He's been extremely diligent when it comes to assets, as well as digitizing backgrounds! The primary target for asset making has been for our Feed-A-Flick minigame, where Ben has been able to simplify and pump out many food/drinks. Here are a few examples for your viewing pleasure: They're simple and cute: Plain and simple! Wyatt has already been underway implementing these assets into the minigame itself. As for backgrounds, here are the two completed (using sketches from Serena Eaton as a base). They have been grayscaled for the meantime to both demonstrate values + so that they may be altered with colors later on when a color palette has been decided. MINIGA...